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	<title>PAPA Blog &#187; knowledge</title>
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	<link>http://papa.org/blog</link>
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		<title>Epic Wins, and the Science Behind Them</title>
		<link>http://papa.org/blog/2010/03/the-science-behind-epic-wins/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-science-behind-epic-wins</link>
		<comments>http://papa.org/blog/2010/03/the-science-behind-epic-wins/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 04:49:25 +0000</pubDate>
		<dc:creator>aro</dc:creator>
				<category><![CDATA[PAPA]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://tiltwarning.com/blog/?p=659</guid>
		<description><![CDATA[Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how. Link]]></description>
			<content:encoded><![CDATA[<p>Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.</p>
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<p><a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">Link</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>When Nerds Attack.</title>
		<link>http://papa.org/blog/2009/10/when-nerds-attack/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=when-nerds-attack</link>
		<comments>http://papa.org/blog/2009/10/when-nerds-attack/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 00:55:35 +0000</pubDate>
		<dc:creator>aro</dc:creator>
				<category><![CDATA[PAPA]]></category>
		<category><![CDATA[deconstruction]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://tiltwarning.com/blog/?p=357</guid>
		<description><![CDATA[ENIAC (pronounced [ˈɛniæk]), short for Electronic Numerical Integrator And Computer, was the first general-purpose electronic computer. It was a digital computer capable of being reprogrammed to solve a full range of computing problems. ENIAC was designed to calculate artillery firing tables for the U.S. Army&#8217;s Ballistic Research Laboratory, but its first use was in calculations [...]]]></description>
			<content:encoded><![CDATA[<p>ENIAC (pronounced [ˈɛniæk]), short for Electronic Numerical Integrator And Computer, was the first general-purpose electronic computer. It was a digital computer capable of being reprogrammed to solve a full range of computing problems. ENIAC was designed to calculate artillery firing tables for the U.S. Army&#8217;s Ballistic Research Laboratory, but its first use was in calculations for the hydrogen bomb.<br />
<center><img src="http://pinball.org/scene/blog/Eniac555.jpg"></center></p>
<p><a href="http://en.wikipedia.org/wiki/ENIAC">More here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Evolution 2.0:  On the origin of technologies</title>
		<link>http://papa.org/blog/2009/09/evolution-2-0-on-the-origin-of-technologies/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=evolution-2-0-on-the-origin-of-technologies</link>
		<comments>http://papa.org/blog/2009/09/evolution-2-0-on-the-origin-of-technologies/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 17:38:40 +0000</pubDate>
		<dc:creator>aro</dc:creator>
				<category><![CDATA[PAPA]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://tiltwarning.com/blog/?p=149</guid>
		<description><![CDATA[Barely four years after the publication of Darwin&#8217;s On the Origin of Species, the Victorian novelist Samuel Butler was calling for a theory of evolution for machines. Since then, a few hardy souls have attempted to oblige him, but none has quite hit the mark. Their reasoning, very much à la Darwin, is that any [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pinball.org/scene/blog/Banksy.jpg"><img src="http://pinball.org/scene/blog/Banksysmall.jpg"> </a> </p>
<p>Barely four years after the publication of Darwin&#8217;s On the Origin of Species, the Victorian novelist Samuel Butler was calling for a theory of evolution for machines. Since then, a few hardy souls have attempted to oblige him, but none has quite hit the mark. Their reasoning, very much à la Darwin, is that any given technology has many designers with different ideas &#8211; which produces many variations. Of these variations, some are selected for their superior performance and pass on their small differences to future designs. The steady accumulation of such differences gives rise to novel technologies and the result is evolution.</p>
<p>The history of technology is not one of more-or-less independent discoveries, but an evolutionary story of related devices, methods, and capturings of phenomena. In the time of the earliest humans, we picked up phenomena lying around on nature&#8217;s floor. Certain fibres possess strength and flexibility? Binding materials. Friction creates heat? Fire. Fire allows the smelting of metals? Metal tools. Combinations of braided fibres and metal cutting-heads make axes. Combinations of levers, ropes and toothed gears make possible grain milling, irrigation and building construction.</p>
<p>In more modern times, chemical and electrical phenomena yield myriads of technological elements, and combinations of these have given us industrial chemistry, the telephone, radio, the computer and the internet. In just a few millennia, with repeated capturings and repeated combinations, the few have become many and the simple have become complex. We have progressed from grinding stones to iPhones.</p>
<p>So what would a theory of evolution for technology look like?</p>
<p>Read the whole article, <a href="http://www.newscientist.com/article/mg20327225.600-evolution-20-on-the-origin-of-technologies.html">Evolution 2.0:  On the origin of technologies,</a> @ <a href="http://www.newscientist.com/article/mg20327225.600-evolution-20-on-the-origin-of-technologies.html">NewScientist.com</a></p>
<p>via psychological illusionist <a href="http://derrenbrown.co.uk/blog/2009/09/evolution-20-origin-technologies/"> Derren Brown&#8217;s crew blog.</a>  Which is well worth checking out for robust commentary &#038; conversation on all things perceived, if you&#8217;re into that sort of scene.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Why play is vital &#8212; no matter your age</title>
		<link>http://papa.org/blog/2009/08/why-play-is-vital-no-matter-your-age/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-play-is-vital-no-matter-your-age</link>
		<comments>http://papa.org/blog/2009/08/why-play-is-vital-no-matter-your-age/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 07:42:53 +0000</pubDate>
		<dc:creator>aro</dc:creator>
				<category><![CDATA[PAPA]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://tiltwarning.com/blog/?p=46</guid>
		<description><![CDATA[A pioneer in research on play, Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults &#8212; and keeping it up can make us smarter at any age. Link]]></description>
			<content:encoded><![CDATA[<p>A pioneer in research on play, Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults &#8212; and keeping it up can make us smarter at any age.</p>
<p><object width="334" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/embed/StuartBrown_2008P-embed-PARTNER_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/StuartBrown-2008P.embed_thumbnail.jpg&#038;vw=320&#038;vh=240&#038;ap=0&#038;ti=483" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="334" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/StuartBrown_2008P-embed-PARTNER_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/StuartBrown-2008P.embed_thumbnail.jpg&#038;vw=320&#038;vh=240&#038;ap=0&#038;ti=483"></embed></object></p>
<p><a href="http://blog.ted.com/2009/03/stuart_brown_play.php">Link</a></p>
]]></content:encoded>
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