2011 Pinburgh Tiebreaker: Medieval Madness

Player 1: Maurice Pelletier
Player 2: Rob Wintler-Cox
Player 3: Johan Småros

***
Pre-registration for PAPA 14 -the World Pinball Championships- is now available here.
***


15 comments

  1. David
    April 17, 2011 at 7:18 pm

    Cheers!

  2. David
    April 17, 2011 at 8:25 pm

    Very interesting to hear from some other commentators.

    Like these commentators, I was very surprised that most of the play revolved around hitting the ball on the fly, instead of trapping, dead-bouncing and other ball control tactics.

  3. MHS
    April 17, 2011 at 8:31 pm

    @ David

    It’s truly amazing how many different ways people play the same game.

  4. David
    April 17, 2011 at 10:42 pm

    Are the pitches of the tables usually set to their steepest at PAPA? This looks like a very fast MM.

    Cheers.

  5. Rob Wintler-Cox
    April 17, 2011 at 11:24 pm

    @David: I can’t speak for the other guys, but for me the lack of ball control was because I suck at it. I’m terrible at predicting how the ball(s) will bounce. I _can_ trap the ball… but honestly, bludgeoning the machine worked pretty well for me in the early part of the first ball that I just kept it up until my luck ran out.

  6. MHS
    April 17, 2011 at 11:31 pm

    There are a few games where too steep of pitch will change feeds or shots too drastically, but for the most part they’re jacked up the whole way.

  7. David
    April 18, 2011 at 12:23 am

    Rob, I should make it clear I wasn’t being disparaging at all; was just wondering about the ball control.

    I probably would have just flailed away on such a fast table.

  8. El Deco
    April 18, 2011 at 6:47 am

    1) It is not very surprising that such a steep and fast table force the players to react and play volley instead of planning shots, bouncing and trying to get control.

    2) Even disregarding (1) I think there are a lot of skilled players out there that are awesome while playing on the fly and not trapping balls at all!

    For me personally it is very strange because I like to trapp and make controlled shots (which I miss and then I flail randomly until I reach control again), but I just have to accept that some players are extremely good at playing on the fly. Frank Bonna comes to mind, but there are others.

    One lesson for me the last few years have been to not go overboard with this ‘control thing’. At some occasions I will play better if I try to NOT trap the ball all the time. Playing on the fly at the right moments can be crucial for me. If you look closely at how most A-players play they use control, but they also take volley shots, even at times when they could have trapped the ball. Using the momentum of the ball is one advantage of shooting on the fly…

  9. Rob Wintler-Cox
    April 18, 2011 at 8:21 am

    @David: No worries… the commentators were wondering about it too, so I thought I’d explain.

  10. JWF
    April 18, 2011 at 9:44 am

    In Rob’s defense, that game was extremely tough to control. I hope we get to see Part 2 of this tie-breaker so I can hear the commentary on my play-style. I was definitely trying to “slow the game down”, but it was definitely hard. Great job Rob on winning this tie-breaker.

  11. Acie
    April 19, 2011 at 12:12 pm

    I’m not going against what any of you are saying, exactly, but I did see a number of moments where even a simple bounce pass would have led to much greater ball control. I absolutely understand where on-the-fly play can be of use sometimes, but outside of timed modes I don’t personally (key word: personally) see the benefit. Maybe what I see as “on-the-fly” shots are just Superman-like reflexes (e.g., obvious repeated castle-shots.) Although, I still see some crucial moments that could have turned the tables if a little more effort were put towards control. I also understand that yeah, it’s not always easy to gain control, especially if you don’t know the table well. (MM is a dangerous table anyhow!) Even though, if “keep your eye on the ball,” you can make it happen 😉 Once again, it’s all personal preference. What works for some may not work for others and vice-versa; I just like keeping the dialog open. Good job and congratulations to you guys. It was a blast to watch and hopefully next year I’ll be right there with you.

  12. Tylt
    April 20, 2011 at 2:43 am

    Please realise that this game is played after two solid days of pinball. No wonder if the players are feeling mentally and physically exhausted. And do not feel comfortable with performing high skill ball control.

    Further there don’t seem a lot at stake. The players might prefer playing the B finals.

  13. Neal
    April 20, 2011 at 9:43 am

    I really love these videos, and I apologize if you guys have already tried this, or someone has mentioned this before, but have you guys considered using a polarizer on the lens to cut some of the reflections off the playfield glass?

    Not sure if it would cut down on your exposure too much. Regardless, appreciate all the work that goes into setting and assembling these videos. They’re truly awesome.

    1. MHS
      April 20, 2011 at 1:11 pm

      There is a plan in place for the next tournament to deal with the glare issue. Thanks and keep watching!

  14. Tylt
    April 20, 2011 at 2:53 pm

    While we’re at it, I have a couple of tips for improving the sound on these pinvids. Not saying, that what you do lacks quality. It is excelent. But please consider the following suggestions.

    For tutorials, I suggest you pick up Bowens speech using a head set microphone, that you let him wear. Will secure a consistant level regardless of what happens during the game.

    For tournament games, I suggest that tape a (small head set style) microphone directly onto the speaker (or one of them, and meaning the cabinet speaker mesh) of the pinball machine. And use that as the audio source on the recording. It will pick up a stronger sound in relation to background noise and sound from other machines nearby.

    Iceing on the cake.

Comments are closed.