PAPA 14 Quarterfinals Group 2: F14

We continue with our PAPA 14 Quarterfinals coverage with the second game of three played by Group 2.


  1. soren
    March 28, 2012 at 3:53 am

    Prior to watching this, I had virtually no experience with F-14 Tomcat.

    I am surprised and happy to see such intelligent usage of playfield locks (not only intelligent, but giving high paced pinball action as well). As far as I can see, the game doesn’t serve early multi-ball modes from locks that other players have worked hard to achieve. I guess the abillity “to steal locks” was a common design of that era. An unfortunet thing, that limits the usage of those games to single player competition format.

    What other multi-ball games prior to “Tournement mode” aware designs (say Funhouse), are usable in high level multi-player competition? Games that have no carrie over benefits between players. And neither “catch-up” or funky mystery extravaganza.

  2. March 28, 2012 at 11:59 pm

    It’s clever. A player still only gets credit for the locks they have earned. There is an advantage to clogging the locks, since other players cannot then plunge multiple balls to achieve consecutive locks, and must make the right lane.

    F-14 is a terrific game, and the multiball start is a real rush. Some very high-quality play in this one from the A players.

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