Showdown in Portland! Open in Fairfax!

Live progress from the Rose City Showdown in Portland, this weekend’s event in the PAPA Circuit:

Keith Elwin and Zach Sharpe are battling for the #1 seed in Circuit Final, while other players are working their way toward the top 20 and a spot in the Circuit Final.

It’s a challenging event with a huge number of top players.  Big thanks to Lonnie Ropp of Stern Pinball for helping make a new version of the Avengers code for tournament use.

Meanwhile on the East Coast it’s the Fairfax Pinball Open:

Stop by!


  1. O_R_D
    February 23, 2013 at 7:08 am

    Almost had a heart attack looking at the top qualifiers for RCS.
    It would be a crime not to have video footage for this event.

  2. Chris
    February 23, 2013 at 10:44 am

    Holy crap that must be a hard Corvette! Those are some seriously low scores, I wonder what they did to make it so tough?

  3. bowen
    February 23, 2013 at 2:49 pm

    They made it very difficult by removing the last digit from the recorded score, after players exceeded the maximum integer that could be held and displayed by the tournament software.

    Multiply all those Corvette scores by ten.

  4. Chris
    February 23, 2013 at 4:19 pm

    OK, so the top score on Corvette now is your 4.2 billion. That makes more sense!:)

  5. Kevin C Birrell
    February 24, 2013 at 2:46 am

    Integer City Overflowdown!

  6. February 25, 2013 at 1:27 pm

    Realize it is a litte after-the-fact, but I’ve gone ahead and updated Softplunge to support scores greater than 2.1b… and added the final digit to Corvette.

    Now it doesn’t look like people scored less-than-expected.

    Embarrassing bug for me to be sure.


  7. Garrett Hays
    February 25, 2013 at 9:16 pm

    What were the differences in the tournament code?

  8. MCC
    February 25, 2013 at 11:19 pm

    Pinball inflation strikes again!

    Brought to you by the number 2,147,483,648.

  9. Dave Stewart
    February 26, 2013 at 1:32 am

    I don’t know about anyone else who played that machine, but I found it impossible to make the right ramp when diverter was open to go to the eject at the back. So couldn’t start a single quick MB or anything else from that. Strategy was thus regular 3-ball Multiball, repeat.

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