Indianapolis 500 Tutorial

Year: 1995
Manufacturer: Bally
Designer: Dennis Nordman
Software: Mike Boon, Craig Sylla
Music: Chris Granner
Art: Dan Hughes, Paul Barker


  1. ORD
    October 24, 2013 at 7:41 am

    Another great tutorial by Bowen.
    I couldn’t be happier with the new PAPA website and content.

  2. Kevin Ryan
    October 24, 2013 at 12:40 pm

    I miss my Indy 500…

  3. Steve Ridge
    October 24, 2013 at 1:39 pm

    Awesome tutorial by Bowen once again!! Looks like the REAL secret to this game is playing in your socks! 🙂

  4. Aurich
    October 24, 2013 at 2:31 pm

    These tutorials are just getting slicker all the time. Camera set up, commentary, the slow mo replays and the little arrow overlays, all really well done in service of the tutorial.

  5. JOE
    October 24, 2013 at 8:38 pm

    Nice game Bowen.
    Too bad you didnt get 1,5B for the first Victory Lap.
    Display should say 97% and not 100% when you have done 194/200 laps! 🙂
    You need some more skill in the change setup department!
    Or maybe we keep our secrets to ourselves? 🙂
    And… Avoid Debris

  6. Joe Scaletta
    October 25, 2013 at 10:25 am

    Bowen and Mark….Awesome! Best tutorial yet! 600 million victory lap twice in the same game?!?!?!

  7. Rossz
    October 26, 2013 at 7:08 am

    Very well done!

    Note for Bowen: I think ramps also change the currently lit mode in Indiana Jones too, and Shadow as well.

  8. Michael Trepp
    October 27, 2013 at 1:27 pm

    some (more or less) important and additional notes:
    – change set-up is always the same order, so learn when light locks’ turn is
    – if you collect super jackpot, you don’t get any add-a-balls anymore
    – when the skillshot is flashing, you always get the ball back, even if there’s no ball saver
    – loop combo maxes out at 30 million
    – you get secret mode in the middle hole, when quick stop or go for the pole the next mode is
    – victory laps are 200M for one, 500M for two, 750M for three and 1B for all four; that means, there’s really no need pointwise to go for more than two victory laps on the same time (only for the beauty)

  9. Steve
    November 3, 2013 at 2:48 pm

    Nice tutorial as always. Michael Trepp adds good info above (thanks!). Here’s some more.

    * I think locking a ball in a multiball generally adds 12 million to the current jackpot, not 10 million. It adds 10 million when you have maxed out the single jackpot value at 50 million for some reason.

    * When you lock a ball during multiball, you have to wait until after you hear the beep (or “that’s one”) or you will not receive the increased jackpot. See 20:10 of this video where Bowen locks a ball then claims the jackpot too quickly and receives just the base jackpot value, 38 million The _next_ jackpot he gets is 50 million because it’s a couple seconds later. Same exact thing happens around 20:42.

    * You mention that no one likes the Super Lightup mode and they’re garbage. To clarify: the Super Lightup mode does nothing. It has no rules, scoring impact, or timer. They forgot to program it.

    * I’m pretty sure you can’t get loop turbo combos during any multiball. Anyhow know for sure?

    * You show that driving through oil slicks doesn’t end video mode. I’ve also heard that hitting oil slicks is beneficial, because they then don’t count as avoided obstacles and therefore allow you to play video mode longer and rack up more awards. My testing is inconclusive, but I still like hitting oil slicks anyhow.

    * I’m also pretty sure that your Change Setup award does not get tripled when the speedway award you’re also starting from the same shot is 3x Playfield. Triple scoring starts after the CS award is added to your score.

    * As Michael states, “you get secret mode in the middle hole, when quick stop or go for the pole the next mode is”. Just to make sure we’re all on the same page, you get Secret Race Mode when you collect a speedway at the back center hole that would normally be Go for the Pole or Quick Pit. This can be very useful, especially as an easier way to pick up passes other than the left orbit or third Gasoline Alley award.

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