George Gomez recently released a series of photographs detailing the development cycle of Monster Bash, an all-time classic pinball machine created by Williams in 1998. All photographs and captions are the property of George Gomez and are reproduced here with permission.
“This Sketch was made by Greg Freres.” – George Gomez
“Kevin O’Connor hated this design. He told me it looked like Batman’s guitar.” – George Gomez
“Monster Bash design team. Sometimes the stars align and you wack one out of the park. I knew we had something, when I had to kick people (Vince included) out of Lyman’s office every day at 3:00pm so that he could get some work done. My favorite game.” – George Gomez
“Monster Bash whitewood. Somehow I got this one right from the very first CAD drawing, very few changes to the architecture from CAD drawing to production. Note my hand made Drac coffin. Note missing up/down target bank. Note slot in playfield forward of Frank inserts for an up/down blade that lifted a launch flap similar to what I would end up using on RFM. Original Frank toy mock up with store bought “Ghostbuster” Frank and original hand made styrene coffin.” – George Gomez
“Kevin O’Connor and I go back to early Midway in the late 70’s. We worked on video game stuff long before we worked on pinball. He’s done art on so many of my games (NBA Fastbreak, Monster Bash, Lord of the Rings, Playboy, Batman, Sopranos, I’m probably forgetting a few. He’s one of the greats.” – George Gomez